Wild Rush
Charge 7 meters toward the target location and inflict <$CALC_COMMA (((<$PLAYER_INFO STAT STAT_ATTACK_POWER/>)*(<$TABLE_SKILLEFFECT ValueF 450600/>/10000)+((<$TABLE_SKILLEFFECT ValueA 450600/> + <$TABLE_SKILLEFFECT ValueB 450600/>)/2)))*(<$TABLE_PC DamageCoefficient 112/>)+(((<$PLAYER_INFO STAT STAT_ATTACK_POWER/>)*(<$TABLE_SKILLEFFECT ValueF 450601/>/10000)+((<$TABLE_SKILLEFFECT ValueA 450601/> + <$TABLE_SKILLEFFECT ValueB 450601/>)/2)))*(<$TABLE_PC DamageCoefficient 112/>)+(((<$PLAYER_INFO STAT STAT_ATTACK_POWER/>)*(<$TABLE_SKILLEFFECT ValueF 450602/>/10000)+((<$TABLE_SKILLEFFECT ValueA 450602/> + <$TABLE_SKILLEFFECT ValueB 450602/>)/2)))*(<$TABLE_PC DamageCoefficient 112/>)/> Damage to foes in your path.
Facts
- Required level
- 99
- Cooldown
- 14 s
- MP cost
- 382
Related
Class
1–1 of 1| Name | Details |
|---|---|
| Slayer |
Tripods
Stackable up to 2 times.
Dash through foes, slashing at those in your path. Ignore collisions with adventurers and Normal monsters while moving.