2Vital Point Hit
Crit Rate +40%.
3Defenseless Target
Damage to Pushed foes +60%.
4Spinning Lightning
Changes to Holding Mode. No longer charges forward. Rapidly slash the spear left and right while moving and spin to land more strikes. Lastly, strike foes in targeted direction. Damage to foes +95%.
5Illusory Double
After Charge, summon a clone that continues the rest of the attack. Character returns to original position. Damage to foes +50%.
6Enhanced Strike
Damage to foes +60%.
7Wall of Spears
Attack range of the spinning spear +25%. Grants Push Immunity while spinning the spear. Incoming Damage -40.8%. With Illusory Double, effect is applied if the clone is within the area of the spinning spear.
8Final Decision
Changes the last attack to a jumping attack that slams forward, knocking foes back. Consumes 1 bar of the Dual Meter. Damage to foes +105%. This effect does not apply if the Dual Meter is charged less than 1 bar.