A.C.O.M. Attack
#30330Fire a signal flare with the Mechanical Launcher to request bombardment support from the A.C.O.M. (Arthetine Combat Operation Machine). The A.C.O.M. will fly in quickly and land at the target location, inflicting Damage and remaining in combat for 15s. After landing, the A.C.O.M. uses a laser barrage, inflicting up to <$CALC_COMMA ((((<$PLAYER_INFO STAT STAT_ATTACK_POWER/>)* (<$TABLE_SKILLEFFECT ValueF 303331/>/10000)+((<$TABLE_SKILLEFFECT ValueA 303331/> + <$TABLE_SKILLEFFECT ValueB 303331/>)/2))*10)+((<$PLAYER_INFO STAT STAT_ATTACK_POWER/>)* (<$TABLE_SKILLEFFECT ValueF 303332/>/10000)+((<$TABLE_SKILLEFFECT ValueA 303332/> + <$TABLE_SKILLEFFECT ValueB 303332/>)/2)))*(<$TABLE_PC DamageCoefficient 504/>)*<$PLAYER_INFO ULTIMATESKILLCOEFFICIENT/>/> Damage. If there are foes nearby, it jumps backwards and fires missiles, inflicting up to <$CALC_COMMA ((((<$PLAYER_INFO STAT STAT_ATTACK_POWER/>)* (<$TABLE_SKILLEFFECT ValueF 303321/>/10000)+((<$TABLE_SKILLEFFECT ValueA 303321/> + <$TABLE_SKILLEFFECT ValueB 303321/>)/2))*6)+((<$PLAYER_INFO STAT STAT_ATTACK_POWER/>)* (<$TABLE_SKILLEFFECT ValueF 303322/>/10000)+((<$TABLE_SKILLEFFECT ValueA 303322/> + <$TABLE_SKILLEFFECT ValueB 303322/>)/2)))*(<$TABLE_PC DamageCoefficient 504/>)*<$PLAYER_INFO ULTIMATESKILLCOEFFICIENT/>/> Damage. If there are no foes nearby, it fires its machine gun, inflicting up to <$CALC_COMMA (((<$PLAYER_INFO STAT STAT_ATTACK_POWER/>)* (<$TABLE_SKILLEFFECT ValueF 303311/>/10000)+((<$TABLE_SKILLEFFECT ValueA 303311/> + <$TABLE_SKILLEFFECT ValueB 303311/>)/2))*10)*(<$TABLE_PC DamageCoefficient 504/>)*<$PLAYER_INFO ULTIMATESKILLCOEFFICIENT/>/> Damage.
Facts
- Lv.
- 50
- CD
- 300s