1Open Weakness
On hit, grant Open Weakness debuff and outgoing Damage from all party members +4% for 12s. Frontal attacks and back attacks +5%.
2Law of the Jungle
Damage to Challenge or lower foes +80%.
3Enhanced Strike
Damage to foes +40%.
4Concussion
Increases the skill's Stagger Level to [Mid - High].
5Weak Point Enhancement
Weak Point Lv. +1 per spin attack.
6Tenacity
Grants Push Immunity.
7Concentrated Attack
While standing in place, slash the surrounding area with a longsword and generate a sword burst that inflicts Mag. Damage. Pulls nearby foes close 4 times. Damage to foes +130%. When Weak Point enhancement is applied, Weak Point effect does not occur in sword burst attacks.
8Triple Turn
Changes to a triple spin attack. Damage +105%.