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Spinning Dagger (Reaper) skill

Move 5 meters forward as you throw daggers around you to inflict Atk. Power Damage, then slash foes upon landing forAtk. Power Damage. Ignore collision with adventurers and Guardian Monsters while moving.

Required level
99
Cooldown
12 s

Related

Class

1–1 of 1
NameDetails
Reaper

Tripods

1Poison: Corrosion

Last attack now has Corrosive Poison, which inflicts Atk. Power Poison Damage every 1s for 8s. This stacks up to 3 times. Additionally, it inflicts Corrosion on foes, decreasing all defense by 12% for 12s. This Poison Damage is not affected by the damage increase effect of Spinning Dagger.

2Poison: Bleed

Last attack now has Bleeding Poison, which inflicts Atk. Power Bleed Damage every 1s for 12s. Stacks up to 10 times. Foes inflicted with maximum stacks suffer Atk. Power Damage due to Heavy Bleeding. This Bleed Damage is not affected by the damage increase effect of Spinning Dagger.

3Poison: Nerve

Last attack now has Nerve Poison, which inflicts Blind for 4s. This effect can stack 3 times. At 3 stacks, Fears for 3s.

4Enhanced Spinning

Throws the dagger even faster. AoE Radius +20%. Damage to foes +45%. With Poison: Bleed, 30% chance to stack Bleeding Poison 1 time on the foe.

5Ambush

Back attack Damage +50%. With Poison: Bleed, when the last attack hits as a Back Attack, stack Bleeding Poison 3 times.

6Fatal Dagger

Crit Rate +15%. Crit Damage +100%. With Poison: Bleed, when the last attack is a Crit Hit, stack Bleeding Poison 2 times.

7Shadow Afterimage

After the last attack, the Shadow Afterimage attacks once more, inflicting 80% of Base Damage. Stacks Poison 1 time.

8Endless Dance

The skill can now stack up to 2.