1Quick Prep
Cooldown -11s.
2Tenacity
On skill use, grants Push Immunity.
3Enhanced Strike
Damage to foes +40%.
4Gravity Charge
Gravity Meter increases by an additional 15% per 1 Core.
5Concussion
Increases the skill's Stagger level to [Max]. Damage to foes +60%.
6Absolute Strength
While possessing 3 cores, Damage to Push-Immune foes +70%.
7Starving Strength
Creates the wall by warping the ground in 7 meters around you. Wall Damage +95.2%.
8Enh. Weak Point Detection
Swing your hammer downward where you stand without jumping. Travels 2 meters farther forward and creates a thicker, broader wall, inflicting +70.8% Damage.