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One Shot One Kill (Deadeye) skill

Jump into the air and fire at a target location, inflicting Atk. Power Damage. Upon using the skill again after firing, use the recoil to land on a target location within 3.5 meters.

Required level
99
Cooldown
24 s
MP cost
456

Related

Class

1–1 of 1
NameDetails
Deadeye

Tripods

1Recoil Control

After shooting, use recoil to land quickly. Possible landing distance +1.5 meters.

2Invisible Threat

Become Disguised while casting skill. During skill use, Dodge Rate +10%. When hit, Disguise effect is removed.

3Hollow Point

On hit, Bleed foes, inflicting Atk. Power Damage every 1s for 5s. Foes' Move Speed -40%. Increases Stagger Level to [Mid] for Challenge or above foes.

4Heavy Rounds

Attack preparation time increases slightly, but AoE Radius widens. Damage to foes +70%.

5Precise Aimed Shot

AoE Radius decreases. Damage +70%.

6Aerial Explosion

Throw the Claymore in the targeted direction, then fire at that location in the air. Shooting damage occurs in a wider range and detonates the Claymore in that location, creating a Flame Area for 3s, inflicting up to 60% of Base Damage.

7Kill Confirmation

Damage to foes +100%. Crit Damage increases proportional to foe's remaining HP, up to +75%.

8Flawless Marksmanship

On hit, remaining Cooldown -2s. Obtain One Shot One Kill Damage +65% effect. Effect stacks up to 2 times, but if the attack misses, all stacks are removed.