1Weak Point Detection
Damage to Push-Immune foes +45%.
2Stretch
Create wind pressure with an upward attack. AoE Radius +20%.
3Spin Upper Slash
Spin once more by scratching the floor, pulling foes in before lifting them up. Damage +46.4%.
4Vital Point Hit
Crit Rate +60%.
5Double Upper Slash
Lift foes up, then lift them up once more, inflicting additional Damage equal to 80% of Base Damage and sending foes airborne.
6Final Decision
Consumes 1 bar of the Dual Meter. Damage to foes +96%. This effect does not apply if the Dual Meter is charged less than 1 bar.
7Chasing Slash
Changes to Holding Mode. Charge forward while holding to inflict additional Damage equal to 120% of Base Damage and immediately perform an upward strike upon releasing hold.
8Blade of Tornado
Creates a whirlwind with an upward strike, inflicting Damage equal to 80% of Base Damage. With Stretch, the whirlwind grows. With Double Upper Slash, the whirlwind flies forward.