Esoteric Skill: Call of the Wind God (Wardancer) skill
Create a tornado that attacks foes for Atk. Power Damage 13 times over 3s and launches foes into the air. Can move up to 15 meters while using this skill.
- Required level
- 99
- Cooldown
- 16 s
Create a tornado that attacks foes for Atk. Power Damage 13 times over 3s and launches foes into the air. Can move up to 15 meters while using this skill.
| Name | Details |
|---|---|
| Wardancer |
Element is now [Earth]. No longer pulls in foes. Creates a great dust storm. Damage to foes +25%. Damage to Challenge foes or lower +30%.
Element is now [Water]. For 3s, Move Speed of foes hit by the attack -10% per stack. At 5 stacks, foes will Freeze for 4s. On hit, removes Push and causes Paralysis.
Element is now [Lightning]. 20% chance of inflicting additional Damage equal to 160% of Base Damage with every strike when foes are hit by Lightning Storm.
Damage to Push-Immune foes +79.2%.
AoE Radius +30%.
Tornado winds duration +1s. Number of attacks +4. Damage to foes from tornado winds +40% (excluding Destruction Damage from Raging Storms Skill Tree).
Change to Normal Mode. Call forth tornado winds for 1.5s. Damage to foes +70%. On hit, Push is removed and inflicts Paralysis.
Tornado winds disperse in a powerful blast. Upon expiring, inflicts Damage equal to 144% of base skill Damage before knocking foes into the air.