Chain Release
Changes to Chain Mode. Can be used up to 2 consecutive times. MP Cost +30%. If used consecutively, cooldown time is +8s.
Swift Cast
Casting Speed +36%.
High-Speed Release
Move Speed of Electric Wave's sphere +36%.
Current Enhancement
On hit, Paralysis duration +0.5s. Crit Rate +45%.
Law of the Jungle
Outgoing Damage to Lesser and Normal foes +60%.
Weak Point Detection
Damage to Push-Immune foes +70%.
Supercurrent Area
Creates a Supercurrent Area at the position where the Electric Wave's sphere arrives, slowly pulling in foes. Electric Field's Damage to foes is +106.4%. Damages foes every 0.5s for 3.5s.
High Voltage
On Electric Wave's sphere hit, inflicts Electrocution for 6s. Cooldown +5s.