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Charm

On successful hit, gain a chance to trigger an Electric Attack, which applies Flame Vulnerability. (Cooldown: 0.5s) This Damage decreases by up to 80% when striking multiple foes. Flame Vulnerability: + additional Flame Damage when dealing Flame Damage. This additional Flame Damage does not give Electric Vulnerability.

Set bonuses

  1. 2 pieces

    On successful hit, gain a chance to trigger an Electric Attack, which applies Flame Vulnerability. (Cooldown: 0.5s) This Damage decreases by up to 80% when striking multiple foes. Flame Vulnerability: + additional Flame Damage when dealing Flame Damage. This additional Flame Damage does not give Electric Vulnerability.

  2. 4 pieces

    On successful hit, gain a chance to trigger a Flame Attack, which applies Electric Vulnerability. (Cooldown: 0.5s) This Damage decreases by up to 80% when striking multiple foes. Electric Vulnerability: + additional Electric Damage when dealing Electric Damage. This additional Electric Damage does not give Flame Vulnerability.

  3. 6 pieces

    When Electric and Flame Damage are inflicted, gain stacks of Exoelemental Energy. When Exoelemental Energy has 30 stacks, gain Amplify for 20s. Amplify: Electric and Flame Damage +100%.

Equipment

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