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Flash Heat Fang

Throw punches to inflict Atk. Power total Damage over 6 hits, followed by a finishing blow that inflicts Atk. Power Damage. When attacking a foe in the air, you can continue to attack while keeping them in the air.

Required level
99
Cooldown
14 s
MP cost
382

Related

Class

1–1 of 1
NameDetails
Wardancer

Tripods

1Magick Control

MP Cost -67%.

2Concussion

Increases the skill's Stagger Level to [High].

3Wide Hit

AoE Radius +20%.

4Master Hit

Cooldown +7s. Number of combo hits +9. Combo hit Damage +50%. Each fist attack inflicts +18% and up to 162%. Can move slowly while continuously attacking.

5Quick Blow

Charge 4 meters forward to attack. Damage +60% and launch foes into the air.

6Weak Point Detection

Damage to Push-Immune foes +96%.

7Final Strike

The final attack changes into a Powerful Blow. Damage +240%.

8Taijutsu's Ultimate Skill

Damage to foes +110%, but you can no longer gain Esoteric Meter.