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Esoteric Skill: Call of the Wind God (Striker) skill

Create a tornado that attacks foes for Atk. Power Damage 13 times over 3s and launches foes into the air. Can move up to 15 meters while using this skill.

Required level
99
Cooldown
16 s

Related

Class

1–1 of 1
NameDetails
Striker

Tripods

1Earth Storm

Element is now [Earth]. No longer pulls in foes. Creates a great dust storm. Damage to Challenge foes or lower +60%.

2Frost Storm

Element is now [Water]. For 3s, Move Speed of foes hit by the attack -10% per stack. At 5 stacks, foes will Freeze for 4s. On hit, removes Push and causes Paralysis.

3Lightning Storm

Element is now [Lightning]. On Lightning Storm hit, 20% chance of inflicting additional Damage equal to 160% of Base Damage with every strike.

4Growth Attack

On each tornado winds hit, Damage +12% up to 108%.

5Wide-Angle Attack

AoE Radius +30%.

6Over Revolution

Tornado winds duration +1s. Number of attacks +4. Per hit foe, cooldown -0.9s up to 9s. With Summon Storm, the cooldown is reduced each time an enemy is hit. On hit, cooldown -0.2s up to 9s

7Summon Storm

Change to Normal Mode. Call forth tornado winds for 1.5s. Damage to foes +70%. On hit, Push is removed and inflicts Paralysis.

8Raging Storms

Tornado winds disperse in a powerful blast. Upon expiring, inflicts additional Damage equal to 94.8% of base skill Damage before knocking foes into the air.