1Steady Stance
Atk. Duration +1s.
2Concussion
Increases the skill's Stagger Level to [Mid].
3Excellent Mobility
Maximum travel distance +4 meters.
4Dazzling Light
On first attack hit, inflict Blinding Light on foes for ?.
5Inner Light
On first attack, gain a shield for 30% of Max HP for 4s.
6Light of Salvation
On first attack, all party members within range gain a shield for 20% of Max HP for 6s.
7Worshipper
On hit, pulls the target toward the shield. Damage to foes +100%.
8Guardian
No longer continuously emits light energy from the shield. Move to the cursor location and raise the shield and assume a defensive stance, creating a field of light. Ignore collisions with adventurers and monsters up to Guardian rank while moving.
On skill use, all incoming Damage -70%. Become immune to pushes and Status Ailments during the moving phase and while in the initial defensive stance.
Within the field of light, all incoming Damage -70% for all allies every 0.5s for 1.5.
Defensive stance: On successful block, max stance duration +2.5s, gain Push Immunity, and release holy energy to grant a shield for 25% of Max HP to all allies within 7 meters for 6s.
With Steady Stance applied, after successful block, duration +0.5s.