# Perfect Swing (Destroyer) skill

> This skill can be charged for 1.4s. When used mid-attack, you will advance 3 meters forward as you swing your hammer with both hands to inflict Atk. Power Damage. Overcharge the skill to move 4 meters forward and deliver an even fiercer blow to inflict Atk. PowerDamage.

Canonical: https://lostark.wiki/database/skills/perfect-swing-18170

## Facts

- **Required level**: 99
- **Cooldown**: 30 s
- **MP cost**: 592

## Related

- [Class](https://lostark.wiki/database/skills/perfect-swing-18170#relationships) (1)

### Class

1–1 of 1

| Name | Details |
| --- | --- |
| [Destroyer](https://lostark.wiki/database/classes/destroyer-103) |  |

## Tripods

- 1 **Weak Point Detection**: Damage to Push-Immune foes +45%.
- 2 **Gravity Charge**: Gravity Meter increases by an additional 13% per 1 Core.
- 3 **Tenacity**: On skill use, grants Push Immunity.
- 4 **Concussion**: Increases the skill's Stagger level to \[Max\]. Damage to foes +50%.
- 5 **Absolute Strength**: While possessing 3 cores, Damage to Push-Immune foes +60%.
- 6 **Unnecessary Time**: Charge time -0.6s and Atk. Speed +20% when Charge Mode is not active.
- 7 **Hour of Slaughter**: Changes to Normal Mode. Move forward and collide to inflict damage. Immediately swing the hammer, inflicting the same Damage as Overcharge. Total Damage +58.6%.
- 8 **Intemperance**: Charge duration -50%. Charge Level +1. Overcharge Damage +175%.

## Tools

- [Character Builder](https://lostark.wiki/character-builder)

## Related

- [Home](https://lostark.wiki/)
- [Skills](https://lostark.wiki/database/skills)
