1Sturdy Armor
During skill use, incoming Damage -30%.
2Charge Enhancement
Cooldown -1s per foe hit by the ground palm-releasing attack. Max of 6s.
3Resilience
Restores 45 Energy per foe hit by the ground palm-releasing attack. Max of 225.
4Tenacity
On skill use, grants Push Immunity.
5Swift Fingers
Atk. Speed +42% during the energy injection.
6Law of the Jungle
Damage to Challenge or lower foes +145%.
7Explosive Palm
Element is now [Fire]. On 3 or more hits with pull attacks, Burn foes, inflicting Atk. Power Damage every 1s for 5s. Releasing your hand from the ground causes an explosion. Last attack's Damage +50%.
8Fluttering Chill
Element is now [Water]. AoE Radius -30%. The last attack no longer launches foes into the air. Move distance +2 meters with reduced charge up time. Causes Freeze for 2s.