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Magnetic Palm

Jump 3 meters forward and inflict Atk. Power Damage 3 times. Smash the ground with your palm and draw foes near while inflicting Atk. Power Damage. Release your palm to launch the pulled foes in the air for Atk. Power Damage. Hold the skill hotkey to shoot your energy into the ground for up to 1s.

Required level
99
Cooldown
14 s

Tripods

1Sturdy Armor

During skill use, incoming Damage -30%.

2Charge Enhancement

Cooldown -1s per foe hit by the ground palm-releasing attack. Max of 6s.

3Resilience

Restores 45 Energy per foe hit by the ground palm-releasing attack. Max of 225.

4Tenacity

On skill use, grants Push Immunity.

5Swift Fingers

Atk. Speed +42% during the energy injection.

6Law of the Jungle

Damage to Challenge or lower foes +145%.

7Explosive Palm

Element is now [Fire]. On 3 or more hits with pull attacks, Burn foes, inflicting Atk. Power Damage every 1s for 5s. Releasing your hand from the ground causes an explosion. Last attack's Damage +50%.

8Fluttering Chill

Element is now [Water]. AoE Radius -30%. The last attack no longer launches foes into the air. Move distance +2 meters with reduced charge up time. Causes Freeze for 2s.